AoeStats
← Moctezama

African Clearing

510737666Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 49m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Poles · Australia
1562
+12
🇲🇽 Byzantines · Mexico
1462
+16
🇦🇺 Huns · Australia
1462
+16
🇦🇺 Slavs · Australia
1410
+20
🇨🇳 Khmer · China
1542
-19
🇨🇳 Bulgarians · China
1471
-16
🇨🇳 Japanese · China
1470
-16
🇹🇷 Gurjaras · Türkiye
1408
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,283 12:38 19:37 36:31 ⚔ Scout Rush
37 1,858 13:41 17:14 35:37 ⛏ Fast Castle
37 1,845 13:46 19:11 31:55 ⛏ Fast Castle
37 1,840 13:09 18:07 35:27 ⛏ Fast Castle
31 1,570 13:30 17:16 41:24 ⛏ Fast Castle
28 1,387 12:48 16:49 31:08 ⛏ Fast Castle
27 1,351 13:38 18:54 33:56 ⚔ Scout Rush
25 1,244 13:26 26:46 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,845 14,248 35,645 3,650 94,388 104,312
27,070 11,150 20,820 2,650 61,690 66,540
20,580 22,228 12,185 1,600 56,593 59,793
15,800 19,504 15,285 2,250 52,839 66,829
20,100 16,128 4,955 5,815 46,998 60,040
17,680 11,763 10,450 2,755 42,648 49,260
14,800 13,838 4,465 2,140 35,243 37,812
10,460 6,120 6,665 300 23,545 25,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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