AoeStats
← thenoobmaster-69

Fortress

509971065Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 43m 32s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Dravidians · Bolivia
932
+14
🇧🇷 Celts · Brazil
904
+16
🇧🇴 Burgundians · Bolivia
900
+16
🇦🇷 Franks · Argentina
936
-17
🇺🇸 Mongols · United States
896
-15
🇪🇸 Bohemians · Spain
855
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,355 6:29 16:28 — ⛏ Fast Castle
20 856 7:20 16:01 30:52 ⛏ Fast Castle
19 822 8:15 13:07 40:33 ⛏ Fast Castle
16 676 8:03 17:16 34:13 ⛏ Fast Castle
13 583 8:19 16:25 32:23 ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
24,325 14,100 12,705 3,685 54,815 59,204
17,845 16,840 9,305 1,265 45,255 55,293
14,860 15,160 10,670 200 40,890 44,052
12,500 11,675 8,365 2,280 34,820 38,845
11,835 6,810 5,020 2,650 26,315 30,885
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.