AoeStats
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Nomad

510627308Analyzed
3v3 RM · 10h ago on Oct 1, 2026· 42m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Celts · Poland
867
+16
🇪🇸 Franks · Spain
861
+16
🇦🇷 Goths · Argentina
782
+27
🇺🇸 Persians · United States
948
-20
🇺🇸 Japanese · United States
943
-20
🇺🇸 Huns · United States
695
-11
Player eAPM Actions Feudal Castle Imperial Opening
20 833 14:31 23:12 37:40 ⛏ Fish Boom FC
13 556 25:00 34:56 — ⚔ M@A into Fish Boom
10 406 15:34 22:51 — ⛏ Fish Boom FC
10 432 13:42 19:19 38:29 ⛏ Fast Castle
6 253 12:57 — —
4 181 25:36 — —

Resources

Player Food Wood Gold Stone Spent Collected
12,530 16,780 6,560 2,350 38,220 53,826
8,785 6,668 3,340 850 19,643 23,155
8,610 4,670 3,045 200 16,525 17,437
3,950 4,530 535 605 9,620 11,428
1,800 800 50 100 2,750 4,984
1,640 725 50 0 2,415 3,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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