AoeStats
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Arabia

508055078Analyzed
1v1 RM · 10d ago on Sep 20, 2026· 69m 54s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
639
+17
🇦🇹 Byzantines · Austria
653
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 1,445 11:56 27:43 47:02 ⚔ Scouts into Skirms
19 1,294 11:11 24:53 46:19 ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
29,310 22,760 9,450 4,170 65,690 74,867
13,930 20,565 16,290 3,205 53,990 63,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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