AoeStats
← jmsuarezm1980

Arabia

509701224Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 68m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
556
+17
530
+19
🇪🇸 Hindustanis · Spain
588
-18
🇨🇴 Teutons · Colombia
586
-18
Player eAPM Actions Feudal Castle Imperial Opening
24 1,617 13:50 29:14 50:57 ⚔ M@A Rush
22 1,507 10:46 20:12 54:27 ⛏ Fast Castle
19 1,277 9:58 26:14 40:06
7 498 10:54 20:18 —

Resources

Player Food Wood Gold Stone Spent Collected
26,290 10,865 13,805 3,860 54,820 66,554
23,325 11,834 14,735 1,385 51,279 56,648
20,460 12,102 6,085 2,250 40,897 44,694
7,980 5,055 3,015 1,000 17,050 20,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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