AoeStats
← jmsuarezm1980

Oasis

509660494Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 44m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
657
+14
🇺🇸 Magyars · United States
656
+14
🇪🇸 Koreans · Spain
637
-29
🇪🇸 Hindustanis · Spain
602
-14
Player eAPM Actions Feudal Castle Imperial Opening
12 548 11:23 23:01 34:15 ⛏ Fast Castle
12 521 12:50 23:41 35:25 ⚔ Skirmisher Rush
9 406 16:15 28:11 44:12 ⚔ Scout Rush
8 374 13:42 26:42 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,830 9,090 5,095 1,500 29,515 33,840
13,355 7,605 4,920 1,630 27,510 34,547
12,345 8,685 4,050 1,500 26,580 29,794
8,000 5,075 1,415 100 14,590 14,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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