AoeStats
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Arena

509768293Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 37m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
837
+17
🇺🇸 Goths · United States
803
+19
🇨🇱 Maya · Chile
913
-20
🇦🇷 Khmer · Argentina
819
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,215 10:45 14:45 28:59 ⛏ Fast Castle
26 962 9:08 12:57 29:21 ⛏ Fast Castle
22 830 10:56 17:30 29:42 ⛏ Fast Castle
14 509 12:59 18:12 30:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,520 11,930 6,350 950 31,750 32,292
14,430 8,925 4,690 850 28,895 31,959
9,990 8,040 4,610 1,500 24,140 28,092
8,975 8,725 3,830 1,500 23,030 27,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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