AoeStats
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Arena

509000330Analyzed
2v2 RM · 9d ago on Sep 25, 2026· 43m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
870
+18
🇺🇸 Bohemians · United States
854
+19
🇨🇱 Byzantines · Chile
932
-19
🇨🇱 Aztecs · Chile
908
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,452 10:12 14:09 26:17 ⛏ Fast Castle
26 1,133 11:18 15:49 28:28 ⛏ Fast Castle
24 1,024 10:54 18:40 29:57 ⛏ Fast Castle
19 841 10:25 19:00 40:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,240 13,285 10,100 850 42,475 52,463
16,580 11,220 6,645 880 35,325 40,113
11,965 10,660 8,400 2,800 33,825 38,482
9,365 8,038 3,905 1,530 22,838 26,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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