AoeStats
← Yetasamurai

Black Forest

509451884Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 57m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
752
+14
🇪🇸 Vietnamese · Spain
624
+19
🇦🇷 Japanese · Argentina
725
-18
🇺🇸 Bohemians · United States
673
-36
Player eAPM Actions Feudal Castle Imperial Opening
24 1,385 15:12 23:13 39:05 ⚔ FC into Archers
17 984 14:03 31:49 43:02 ⚔ Skirms into Archers
17 984 14:28 24:21 39:44 ⛏ Fast Castle
15 864 14:36 32:31 44:29 ⚔ Archers into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,875 22,296 22,835 4,150 70,156 77,912
24,910 29,536 9,620 1,810 65,876 86,587
15,160 23,101 12,100 2,485 52,846 67,464
11,115 8,875 6,895 2,400 29,285 31,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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