AoeStats
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MegaRandom

504878165Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 86m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
900
+16
🇺🇸 Franks · United States
811
+20
🇺🇸 Vietnamese · United States
901
-18
🇺🇸 Sicilians · United States
889
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 3,508 10:28 18:32 37:11 ⚔ FC into Scouts into Fish Boom
31 2,726 10:40 18:57 39:30 ⛏ Fish Boom FC
21 1,822 10:25 20:08 34:38 ⚔ Fish Boom into Scouts
17 1,504 10:38 26:05 73:13 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,825 46,755 22,855 3,830 107,265 122,523
31,525 33,415 27,995 3,065 96,000 116,391
27,705 31,825 26,495 4,375 90,400 112,052
22,890 9,305 7,985 3,405 43,585 46,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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