AoeStats
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Yucatan

503533229Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 73m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
904
+13
🇺🇸 Persians · United States
808
+17
🇺🇸 Spanish · United States
773
+19
🇮🇳 Vietnamese · India
846
-17
🇮🇳 Wei · India
838
-16
🇮🇳 Mongols · India
811
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,438 11:21 17:28 32:22 ⛏ Fast Castle
26 1,912 13:58 18:10 38:04 ⛏ Fast Castle
25 1,811 15:28 20:58 35:00 ⛏ Fast Castle
20 1,477 14:39 26:59 48:28
20 1,439 12:19 16:47 40:39 ⛏ Fast Castle
17 1,271 13:22 17:35 37:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,015 27,790 29,770 1,600 112,175 127,390
44,395 20,385 35,065 3,085 102,930 120,424
44,245 19,465 24,620 4,985 93,315 124,319
27,285 32,885 24,500 3,550 88,220 101,637
28,980 15,629 17,020 6,150 67,779 80,106
31,240 15,305 14,530 2,545 63,620 76,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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