AoeStats
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Nomad

508380869Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 59m 11s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
872
+13
🇺🇸 Spanish · United States
870
+13
🇹🇷 Huns · Türkiye
833
-14
🇪🇸 Lithuanians · Spain
769
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,180 21:08 26:31 39:35 ⛏ Fast Castle
34 1,985 15:05 18:31 — ⛏ Fast Castle
23 1,374 14:59 18:36 44:24 ⛏ Fish Boom FC
11 640 18:12 22:15 37:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,885 15,412 12,320 5,270 68,887 75,500
22,640 13,270 12,160 2,195 50,265 52,469
12,905 11,490 6,765 4,705 35,865 42,712
7,940 5,510 1,170 3,205 17,825 18,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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