AoeStats
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Arena

510547988Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 55m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
826
+13
🇺🇸 Mongols · United States
781
+15
🇮🇳 Saracens · India
769
+15
🇺🇸 Japanese · United States
743
+17
🇺🇸 Ethiopians · United States
834
-17
🇹🇷 Turks · Türkiye
777
-16
🇹🇷 Persians · Türkiye
726
-14
🇹🇷 Britons · Türkiye
699
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,347 11:05 15:53 31:16 ⛏ Fast Castle
23 1,283 10:03 19:42 31:02 ⛏ Fast Castle
21 1,176 9:24 20:15 38:49 ⚔ Archer Rush
19 1,022 10:11 18:32 34:27 ⛏ Fast Castle
17 921 11:02 16:06 32:52 ⛏ Fast Castle
16 904 12:57 22:30 32:58 ⛏ Fast Castle
15 849 11:21 22:16 32:48 ⛏ Fast Castle
14 790 10:08 16:56 28:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,045 20,395 29,435 4,850 86,725 106,699
19,595 28,560 19,015 2,350 69,520 87,112
23,295 23,820 11,645 4,960 63,720 90,725
25,830 17,090 17,590 1,910 62,420 77,176
22,515 16,330 8,735 3,850 51,430 58,681
20,605 18,770 6,605 4,575 50,555 58,362
19,920 14,760 10,380 2,800 47,860 56,066
21,385 8,510 12,530 2,265 44,690 53,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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