AoeStats
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Arena

508276846Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 58m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Byzantines · Netherlands
894
+13
🇳🇱 Franks · Netherlands
793
+17
🇳🇱 Romans · Netherlands
775
+18
🇺🇸 Goths · United States
944
-22
🇹🇷 Khmer · Türkiye
781
-14
🇹🇷 Romans · Türkiye
718
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,574 11:20 15:45 — ⚔ FC into Scouts
26 1,550 11:17 20:07 53:01 ⛏ Fast Castle
16 938 10:37 17:04 37:19 ⛏ Fast Castle
15 876 12:23 17:43 32:25 ⛏ Fast Castle
7 439 9:44 17:25 — ⛏ Fast Castle
5 322 13:43 18:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,620 15,770 7,950 1,600 52,940 54,492
17,160 15,330 9,225 1,700 43,415 63,479
17,785 12,325 9,335 1,400 40,845 58,596
16,295 10,370 6,745 3,930 37,340 39,871
3,890 3,075 690 750 8,405 9,142
3,975 1,605 200 0 5,780 7,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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