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Lombardia

507765485Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 59m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
29 1,714 11:10 17:58 33:14 ⛏ Fast Castle
22 1,311 10:06 20:08 31:48 ⛏ Fast Castle
21 1,257 11:13 20:24 35:24 ⛏ Fast Castle
21 1,270 12:20 19:50 37:24 ⛏ Fast Castle
15 895 11:19 19:42 34:40 ⛏ Fast Castle
14 845 10:34 15:18 32:23 ⛏ Fast Castle
13 770 15:12 24:33 36:56 ⛏ Fast Castle
13 770 9:11 25:07 37:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,205 22,839 24,705 4,475 94,224 101,392
23,430 25,650 16,355 4,645 70,080 75,630
28,615 16,350 18,130 2,675 65,770 87,687
26,485 14,295 17,040 2,590 60,410 90,610
25,430 14,285 13,225 3,820 56,760 67,175
20,515 12,815 17,650 5,325 56,305 67,850
28,210 13,336 11,920 1,165 54,631 59,694
19,720 14,900 12,375 1,650 48,645 59,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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