AoeStats
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Four Lakes

503578552Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 8m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Japanese · Russia
1421
+12
🇹🇷 Japanese · Türkiye
1256
+19
🇹🇼 Magyars · Taiwan
1197
+21
🇦🇹 Mongols · Austria
1194
+22
🇹🇼 Huns · Taiwan
1380
-21
🇵🇹 Sicilians · Portugal
1343
-19
🇨🇳 Spanish · China
1300
-18
🇨🇳 Japanese · China
1262
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 440 — — —
49 431 — — —
40 353 — — — ⛏ Fish Boom
38 336 — — — ⛏ Fish Boom
37 328 — — —
31 276 — — —
30 261 — — — ⛏ Fish Boom
26 234 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,600 850 50 0 2,500 2,541
1,000 1,325 0 0 2,325 2,385
1,850 350 0 0 2,200 2,509
1,050 900 50 0 2,000 2,316
1,250 428 50 0 1,728 1,841
1,250 400 50 0 1,700 1,747
800 800 0 0 1,600 2,013
900 175 50 0 1,125 1,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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