AoeStats
← 南瓜太郎

Arabia

505986122Analyzed
1v1 RM · 19d ago on Sep 11, 2026· 48m 52s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1103
+15
🇨🇳 Tatars · China
1083
-15
Player eAPM Actions Feudal Castle Imperial Opening
82 4,014 8:59 20:31 35:32 ⚔ Scout Rush
51 2,472 9:17 19:57 35:50

Resources

Player Food Wood Gold Stone Spent Collected
28,805 11,857 10,580 1,700 52,942 55,852
18,485 12,033 12,670 355 43,543 44,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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