AoeStats
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Arena

508396102Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 47m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Bohemians · Bangladesh
681
+12
🇧🇩 Magyars · Bangladesh
661
+13
🇧🇩 Romans · Bangladesh
657
+13
🇨🇳 Byzantines · China
677
-16
🇬🇧 Lithuanians · United Kingdom
604
-13
🇩🇰 Portuguese · Denmark
485
-9
Player eAPM Actions Feudal Castle Imperial Opening
31 1,492 11:29 21:18 35:46 ⛏ Fast Castle
25 1,208 11:51 18:54 31:45 ⛏ Fast Castle
19 890 10:00 19:43 36:00 ⛏ Fast Castle
17 794 11:02 15:21 35:58 ⛏ Fast Castle
15 701 11:03 17:51 — ⛏ Fast Castle
3 130 13:07 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,375 14,480 4,745 3,225 38,825 45,138
16,290 8,055 8,070 2,800 35,215 52,228
14,450 9,570 4,315 1,675 30,010 35,099
12,120 10,265 4,215 2,150 28,750 31,669
9,730 5,190 6,920 0 21,840 26,371
2,140 1,335 0 225 3,700 6,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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