AoeStats
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Nomad

508222794Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 61m 8s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
662
+14
🇪🇸 Britons · Spain
605
+16
🇦🇷 Huns · Argentina
672
-18
🇦🇷 Poles · Argentina
542
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,404 20:54 27:20 35:17 ⛏ Fish Boom FC
10 604 14:02 20:42 40:35 ⛏ Fast Castle
9 545 19:40 37:43 — ⚔ Fish Boom into M@A into Towers into Scouts
9 569 18:58 30:08 46:49 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,350 14,420 12,520 2,790 40,080 48,113
17,650 9,605 6,040 3,005 36,300 52,871
13,325 6,686 7,240 3,795 31,046 48,161
8,530 6,555 1,635 1,750 18,470 26,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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