AoeStats
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Black Forest

508340488Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 78m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
752
+13
🇺🇸 Persians · United States
696
+15
🇺🇸 Japanese · United States
650
+17
🇦🇷 Bohemians · Argentina
755
-18
🇦🇷 Teutons · Argentina
645
-14
🇦🇷 Byzantines · Argentina
620
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,752 10:21 20:08 43:38 ⚔ FC into Scouts
19 1,524 13:45 21:11 54:59 ⚔ Scout Rush
19 1,500 10:53 30:59 47:20 ⚔ Archers into Skirms
13 1,033 13:04 31:10 39:13
12 953 12:27 26:48 44:10 ⚔ Scout Rush
11 859 11:34 27:50 58:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,150 34,547 19,300 3,175 86,172 103,132
28,735 20,810 19,650 4,320 73,515 91,118
26,065 19,550 23,520 1,460 70,595 82,981
18,345 20,988 6,660 1,220 47,213 50,869
17,540 13,966 3,715 900 36,121 36,565
13,415 12,450 6,145 1,635 33,645 46,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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