AoeStats
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Arena

510451887Analyzed
3v3 RM · 3d ago on Oct 1, 2026· 50m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
746
+14
🇦🇷 Malians · Argentina
664
+17
🇦🇷 Sicilians · Argentina
617
+19
🇳🇿 Celts · New Zealand
738
-20
🇵🇷 Vietnamese · Puerto Rico
660
-15
🇺🇸 Teutons · United States
660
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,286 11:31 20:08 32:59 ⚔ Archer Rush
15 733 9:46 20:06 29:36 ⛏ Fast Castle
11 563 11:27 22:25 47:17 ⛏ Fast Castle
11 535 12:54 27:32 43:40 ⚔ M@A into Towers FC
5 265 12:59 — —
4 215 13:29 — —

Resources

Player Food Wood Gold Stone Spent Collected
14,385 7,810 4,310 3,200 29,705 39,700
8,445 10,705 7,055 1,500 27,705 42,273
12,865 9,525 3,130 1,715 27,235 30,833
12,570 6,610 5,495 900 25,575 32,934
3,000 1,575 0 125 4,700 5,731
2,550 1,255 0 0 3,805 5,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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