AoeStats
← Rayzer

Arabia

504912130Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 63m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
633
+19
🇨🇦 Koreans · Canada
629
+19
🇲🇽 Persians · Mexico
738
-21
🇨🇦 Magyars · Canada
648
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,575 11:10 26:39 43:35 ⚔ Scout Rush
14 902 10:56 29:39 62:31 ⚔ Archer Rush
13 789 11:54 36:53 56:03 ⚔ Tower Rush
10 608 11:57 24:20 51:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,390 21,740 8,860 3,950 49,940 54,798
15,990 17,302 3,935 2,010 39,237 40,229
17,120 11,300 7,730 2,040 38,190 50,856
17,375 6,685 11,245 2,050 37,355 41,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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