AoeStats
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Black Forest

509962279Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 53m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Koreans · Norway
815
+14
🇪🇨 Spanish · Ecuador
760
+17
🇳🇱 Bulgarians · Netherlands
788
-16
🇳🇱 Turks · Netherlands
763
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,163 15:46 22:21 38:32 ⛏ Fish Boom FC
15 809 12:56 21:17 37:51 ⛏ Fast Castle
14 732 13:39 18:47 34:39 ⛏ Fish Boom FC
13 687 13:52 20:04 41:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,945 21,423 11,665 3,700 62,733 74,820
17,580 28,046 10,995 1,940 58,561 82,254
24,550 18,508 13,065 1,695 57,818 79,290
18,070 13,092 8,990 2,280 42,432 53,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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