AoeStats
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Fortress

509945046Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 114m 12s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bulgarians · Netherlands
772
+16
🇳🇱 Turks · Netherlands
756
+17
🇳🇱 Franks · Netherlands
746
+17
🇵🇱 Franks · Poland
864
-20
🇵🇱 Vietnamese · Poland
754
-16
🇵🇱 Turks · Poland
708
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 2,863 9:35 13:30 29:40 ⛏ Fast Castle
23 2,579 10:32 25:20 42:09 ⚔ Archer Rush
20 2,258 8:52 18:02 28:32 ⛏ Fast Castle
19 2,140 8:39 13:50 32:10 ⛏ Fast Castle
17 1,993 8:02 13:30 24:44 ⛏ Fast Castle
13 1,472 8:06 13:30 32:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,615 37,800 58,725 11,080 162,220 220,143
80,125 36,980 39,275 3,650 160,030 179,870
57,920 54,020 38,120 5,140 155,200 160,217
66,995 39,245 32,110 2,550 140,900 149,030
59,105 33,570 34,000 1,665 128,340 139,176
55,745 41,310 21,475 5,580 124,110 133,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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