AoeStats
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Arabia

509936096Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 58m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bulgarians · Netherlands
759
+13
🇳🇱 Magyars · Netherlands
732
+14
🇦🇷 Cumans · Argentina
692
-14
🇦🇷 Bohemians · Argentina
681
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 3,799 10:49 22:35 — ⚔ Scout Rush
18 1,077 11:15 26:21 38:06 ⚔ Drush
17 983 11:50 23:06 38:03 ⚔ Scout Rush
16 921 11:17 28:19 51:17

Resources

Player Food Wood Gold Stone Spent Collected
25,870 15,990 15,175 3,300 60,335 65,440
22,180 13,705 13,815 1,620 51,320 52,662
11,830 10,591 8,875 2,210 33,506 38,613
16,420 6,753 6,240 1,600 31,013 32,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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