AoeStats
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Socotra

506436149Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 42m 42s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1444
+13
🇨🇳 Japanese · China
1415
+14
🇨🇳 Maya · China
1411
+14
🇨🇳 Persians · China
1346
+17
🇨🇳 Khitans · China
1494
-18
🇨🇳 Georgians · China
1479
-19
🇧🇷 Sicilians · Brazil
1428
-17
🇩🇪 Vietnamese · Germany
1054
-12
Player eAPM Actions Feudal Castle Imperial Opening
93 3,990 9:14 24:35 34:50 ⚔ Archer Rush
88 3,757 8:30 21:10 39:44 ⚔ Scout Rush
59 2,540 8:49 24:15 41:06 ⚔ Scouts into Towers
59 2,513 9:18 25:50 — ⚔ Scout Rush
40 1,694 16:10 27:22 — ⚔ M@A into Archers
36 1,550 9:59 — — ⚔ Skirms into Archers
34 1,454 9:06 22:44 36:23 ⚔ Scout Rush
25 1,058 11:05 30:00 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,470 10,143 11,570 1,885 43,068 43,233
18,950 9,160 10,485 850 39,445 41,724
16,270 9,223 8,030 780 34,303 36,169
9,090 10,573 9,900 755 30,318 32,624
9,320 9,012 4,415 1,090 23,837 26,623
11,745 5,404 2,590 880 20,619 24,179
7,085 3,235 1,325 2,400 14,045 14,703
3,830 5,663 725 225 10,443 10,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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