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African Clearing

510532997Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 50m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1076
+13
🇮🇹 Britons · Italy
1052
+14
🇩🇪 Huns · Germany
1037
+14
🇱🇧 Georgians · Lebanon
979
+17
🇨🇳 Berbers · China
1056
-16
🇹🇼 Franks · Taiwan
990
-14
🇷🇺 Celts · Russia
987
-14
🇺🇸 Koreans · United States
986
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,809 14:49 22:07 41:42 ⛏ Fast Castle
46 2,309 12:19 16:32 40:04 ⛏ Fast Castle
39 1,962 14:40 19:56 50:20 ⛏ Fast Castle
31 1,576 13:34 19:27 41:02 ⚔ Scout Rush
29 1,454 15:20 18:54 — ⛏ Fast Castle
25 1,260 13:40 18:14 39:14 ⛏ Fast Castle
16 824 12:03 16:48 47:27 ⛏ Fast Castle
16 806 15:20 28:05 37:12 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,145 24,330 8,990 1,050 52,515 57,886
13,020 18,192 7,495 1,585 40,292 44,147
15,745 13,130 2,925 4,480 36,280 43,230
12,285 12,535 8,055 1,700 34,575 44,164
17,640 4,960 8,715 1,500 32,815 35,770
13,535 9,890 6,610 2,250 32,285 46,503
10,410 7,284 3,765 200 21,659 25,999
7,710 7,377 1,600 3,000 19,687 21,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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