AoeStats
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Oasis

510091914Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 84m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Teutons · Bulgaria
1025
+14
🇨🇳 Persians · China
1013
+14
🇩🇪 Georgians · Germany
959
+16
🇱🇧 Jurchens · Lebanon
911
+19
🇨🇳 Spanish · China
982
-16
🇮🇩 Franks · Indonesia
978
-16
🇩🇪 Koreans · Germany
970
-16
🇮🇩 Japanese · Indonesia
943
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 3,304 12:29 23:02 48:49 ⛏ Fast Castle
31 2,569 13:34 19:45 37:39 ⛏ Fast Castle
30 2,559 12:04 19:02 36:02 ⛏ Fast Castle
29 2,467 11:19 18:49 33:04 ⛏ Fast Castle
23 1,907 11:14 15:40 36:58 ⛏ Fast Castle
19 1,567 9:47 15:51 32:17 ⛏ Fast Castle
16 1,387 10:13 18:23 47:14 ⛏ Fast Castle
10 842 10:39 16:38 47:01 ⚔ FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
79,330 32,025 42,635 5,415 159,405 179,494
43,505 48,119 21,995 3,800 117,419 137,518
51,210 29,020 27,205 3,080 110,515 117,933
43,845 39,620 16,705 1,600 101,770 107,931
43,360 37,206 12,775 6,075 99,416 105,237
33,825 32,355 22,090 6,305 94,575 156,124
37,890 27,030 12,875 7,695 85,490 134,886
9,575 16,872 8,375 3,315 38,137 45,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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