AoeStats
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Arena

508361419Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 91m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Japanese · Uruguay
1187
+8
🇨🇱 Burgundians · Chile
1102
+10
🇨🇴 Franks · Colombia
854
+21
🇦🇺 Mongols · Australia
1085
-17
🇺🇸 Franks · United States
1027
-27
🇮🇳 Hindustanis · India
796
-7
Player eAPM Actions Feudal Castle Imperial Opening
76 6,909 10:23 15:42 29:59 ⛏ Fast Castle
38 3,456 10:36 14:31 45:58 ⛏ Fast Castle
36 3,279 11:56 16:06 36:44 ⛏ Fast Castle
27 2,451 12:27 24:58 44:04 ⛏ Fast Castle
19 1,751 10:28 14:50 73:32 ⛏ Fast Castle
11 1,002 10:37 19:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,930 48,340 35,990 4,100 164,360 167,423
60,860 69,855 27,425 4,800 162,940 170,638
83,860 35,810 27,475 5,150 152,295 183,408
59,620 23,415 21,220 3,320 107,575 116,787
37,735 29,405 5,840 3,875 76,855 82,784
10,770 11,890 1,305 335 24,300 24,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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