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Lombardia

510241516Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 70m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
39 2,703 12:32 22:33 36:24
29 2,051 10:56 17:58 33:41
27 1,920 10:57 16:25 32:36 ⛏ Fast Castle
23 1,621 12:22 18:38 30:25 ⛏ Fast Castle
23 1,634 10:49 19:11 28:35 ⛏ Fast Castle
20 1,405 15:38 24:07 40:05 ⛏ Fast Castle
19 1,362 14:10 20:26 38:32 ⛏ Fast Castle
19 1,323 12:54 18:30 25:37 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
41,665 19,035 22,525 3,645 86,870 100,802
36,285 30,129 13,610 6,400 86,424 96,605
31,680 26,070 19,665 5,280 82,695 88,857
37,180 18,515 19,290 3,830 78,815 90,964
28,175 26,049 6,945 5,330 66,499 71,500
30,865 17,820 13,960 2,125 64,770 73,641
23,580 19,580 9,260 3,830 56,250 89,886
22,910 20,513 10,015 2,665 56,103 60,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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