Arena
505083591Analyzed2v2 RM
·
24d ago on Sep 7, 2026·
45m 30s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 544,430 analysed team-game players on Arena.
D-J_t00th
D
Feudal Age
13:45
vs 10:55
btm 3%
Castle Age
25:39
vs 16:03
btm 3%
Imperial Age
—
vs 32:17
btm 0%
eAPM
5
vs 27
btm 1%
First military
33:50
vs 18:52
btm 2%
▼
Slow Feudal Age at 13:45 — slower than 97% of analysed players on Arena
▼
Slow Castle Age at 25:39 — slower than 97% of analysed players on Arena
▼
Low eAPM (5) — busier hands win idle time back
▼
First military only at 33:50 (Spearman) — later than 98% of analysed players on Arena
▼
Town centers idle 6:14 of the first 25:39 — keep villagers queued
WhiskeryEmu95
C
Feudal Age
10:47
vs 10:55
top 43%
Castle Age
15:19
vs 16:03
top 35%
Imperial Age
37:05
vs 32:17
btm 19%
eAPM
15
vs 27
btm 12%
First military
22:22
vs 18:52
btm 28%
▼
Slow Imperial Age at 37:05 — slower than 81% of analysed players on Arena
▼
Low eAPM (15) — busier hands win idle time back
▲
Town centers almost never idle — 3s across the first 15:19
Hodorka Uborka
D
Feudal Age
12:11
vs 10:55
btm 14%
Castle Age
19:35
vs 16:03
btm 19%
Imperial Age
34:22
vs 32:17
btm 34%
eAPM
19
vs 27
btm 25%
First military
23:56
vs 18:52
btm 22%
▼
Slow Feudal Age at 12:11 — slower than 86% of analysed players on Arena
▼
Slow Castle Age at 19:35 — slower than 81% of analysed players on Arena
▼
Low eAPM (19) — busier hands win idle time back
▲
Town centers almost never idle — 43s across the first 19:35
Teodore Karstark
B
Feudal Age
10:07
vs 10:55
top 17%
Castle Age
17:17
vs 16:03
btm 34%
Imperial Age
32:58
vs 32:17
btm 44%
eAPM
22
vs 27
btm 34%
First military
21:56
vs 18:52
btm 31%
▲
Fast Feudal Age at 10:07 — faster than 83% of analysed players on Arena
▼
Loom never researched — one lost villager costs more