AoeStats
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Arabia

505840653Analyzed
3v3 RM · 22d ago on Sep 11, 2026· 53m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
733
+9
🇩🇪 Romans · Germany
705
+10
🇬🇷 Khmer · Greece
670
+11
🇳🇴 Mapuche · Norway
628
-12
🇫🇷 Persians · France
548
-9
🇹🇷 Byzantines · Türkiye
542
-9
Player eAPM Actions Feudal Castle Imperial Opening
22 1,175 12:09 18:23 34:41 ⛏ Fast Castle
17 887 11:28 21:30 37:46 ⛏ Fast Castle
12 632 13:15 23:00 34:43 ⛏ Fast Castle
10 553 16:10 26:22 36:07 ⛏ Fast Castle
7 381 15:35 23:57 35:36
5 269 12:49 19:59 40:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,150 16,089 14,645 4,200 60,084 66,781
18,215 16,525 11,635 2,320 48,695 74,728
16,510 17,700 10,700 3,565 48,475 55,640
21,520 7,794 15,660 2,700 47,674 62,295
14,630 6,620 5,850 2,925 30,025 38,930
6,925 5,875 1,545 1,000 15,345 16,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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