AoeStats
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Arabia

510464126Analyzed
1v1 RM · 2d ago on Oct 1, 2026· 61m 14s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1277
+14
🇵🇪 Georgians · Peru
1236
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,490 10:09 19:55 36:34 ⚔ Scout Rush
36 2,192 9:11 17:22 34:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,460 38,838 12,375 5,300 98,973 101,123
36,835 20,213 14,140 2,350 73,538 88,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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