AoeStats
← EmperorChewie

Yucatan

503230531Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 61m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
504
+14
🇧🇷 Persians · Brazil
426
+18
🇩🇪 Franks · Germany
463
-16
🇩🇪 Persians · Germany
455
-16
Player eAPM Actions Feudal Castle Imperial Opening
16 1,018 11:33 25:42 40:34
15 917 13:56 24:47 36:59 ⛏ Fast Castle
11 687 10:51 20:20 44:43 ⛏ Fast Castle
11 673 15:01 23:22 39:31 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,665 16,085 21,935 5,515 72,200 83,054
28,360 15,455 14,560 2,725 61,100 68,931
23,175 18,650 15,315 2,705 59,845 72,954
14,175 8,540 4,365 1,820 28,900 34,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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