AoeStats
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Arena

506164003Analyzed
1v1 RM · 20d ago on Sep 12, 2026· 61m 56s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1144
+15
🇮🇳 Teutons · India
1119
-15
Player eAPM Actions Feudal Castle Imperial Opening
75 4,620 11:28 15:40 36:21 ⛏ Fast Castle
34 2,080 11:21 16:15 33:39 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,195 31,994 25,195 5,175 81,559 102,046
25,765 21,445 12,985 3,685 63,880 68,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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