AoeStats
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Arena

509549939Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 49m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1029
+17
🇷🇸 Persians · Serbia
1013
+18
🇦🇷 Teutons · Argentina
1071
-18
🇦🇷 Bohemians · Argentina
1050
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,207 10:37 14:41 29:27 ⛏ Fast Castle
31 1,525 11:36 17:34 33:16 ⛏ Fast Castle
22 1,084 10:54 14:48 31:50 ⛏ Fast Castle
21 1,031 9:45 15:48 27:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,150 17,615 16,645 3,450 75,860 79,889
27,530 17,980 15,425 2,460 63,395 74,340
21,620 20,570 12,550 850 55,590 72,693
14,655 11,285 10,880 2,800 39,620 44,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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