AoeStats
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Arena

509544480Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 51m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1057
+14
🇦🇷 Bohemians · Argentina
1036
+14
🇨🇴 Goths · Colombia
1038
-15
🇨🇴 Mongols · Colombia
972
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,799 11:18 15:40 28:56 ⛏ Fast Castle
28 1,410 11:11 17:28 39:18 ⛏ Fast Castle
27 1,400 11:03 14:56 35:51 ⛏ Fast Castle
23 1,156 10:27 14:27 33:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,290 20,605 24,790 4,850 85,535 86,883
33,225 19,705 10,580 750 64,260 67,611
13,080 15,830 9,310 2,350 40,570 44,456
11,495 15,874 8,810 3,350 39,529 42,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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