AoeStats
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Arabia

509251330Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 59m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1031
+15
🇦🇷 Vietnamese · Argentina
1009
+15
🇦🇷 Magyars · Argentina
1059
-17
🇦🇷 Khmer · Argentina
939
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,138 10:44 20:42 41:54 ⚔ Scouts into Skirms
30 1,769 11:41 28:14 46:42 ⚔ Archer Rush
25 1,474 11:02 22:26 26:09 ⚔ Scouts into Fast Imp
19 1,135 11:31 23:15 39:30

Resources

Player Food Wood Gold Stone Spent Collected
48,880 28,755 16,745 2,800 97,180 110,504
23,385 11,711 8,860 5,080 49,036 59,098
22,805 14,374 7,865 2,315 47,359 54,081
17,995 13,167 9,580 950 41,692 49,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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