AoeStats
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Arena

509420595Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 67m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Lithuanians · Mexico
1023
+11
🇩🇪 Goths · Germany
1005
+12
🇩🇰 Magyars · Denmark
943
+14
🇩🇪 Spanish · Germany
945
-13
🇩🇪 Poles · Germany
942
-14
🇩🇪 Britons · Germany
847
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 2,858 10:50 14:26 31:10 ⛏ Fast Castle
39 2,671 11:22 15:22 37:19 ⛏ Fast Castle
34 2,308 11:48 15:44 35:19 ⛏ Fast Castle
28 1,884 10:51 17:10 32:00 ⚔ Archer Rush
23 1,552 11:39 15:43 37:50 ⛏ Fast Castle
16 1,054 10:31 15:49 32:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,575 33,735 18,270 5,075 103,655 108,618
46,355 30,315 21,050 2,800 100,520 104,364
46,015 30,900 19,800 2,250 98,965 117,506
26,625 24,280 26,965 4,850 82,720 99,574
39,645 24,092 13,125 1,700 78,562 95,441
20,015 25,490 11,000 1,030 57,535 60,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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