AoeStats
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Black Forest

509315516Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 41m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
911
+19
🇩🇪 Italians · Germany
907
+19
🇬🇧 Mongols · United Kingdom
982
-41
🇪🇸 Vikings · Spain
972
-19
Player eAPM Actions Feudal Castle Imperial Opening
32 1,335 12:25 18:19 30:08 ⛏ Fast Castle
28 1,169 13:04 17:17 34:20 ⛏ Fast Castle
18 766 11:44 18:08 36:22 ⛏ Fast Castle
16 684 21:04 27:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,455 18,579 7,110 2,225 46,369 56,079
20,285 10,773 10,285 1,500 42,843 49,411
11,850 19,129 5,940 1,780 38,699 49,929
7,640 4,987 360 1,525 14,512 15,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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