AoeStats
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Arena

509310715Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 49m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1015
+11
🇨🇳 Wei · China
953
+14
🇨🇳 Khmer · China
885
+17
🇩🇪 Mongols · Germany
926
-15
🇩🇪 Poles · Germany
922
-15
🇩🇪 Franks · Germany
859
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,291 17:12 21:02 39:41 ⚔ FC into Skirms
38 1,884 9:46 14:20 30:50 ⛏ Fast Castle
35 1,755 11:09 15:42 29:24 ⛏ Fast Castle
25 1,227 11:41 15:34 31:25 ⛏ Fast Castle
24 1,205 10:53 15:00 — ⛏ Fast Castle
16 818 10:55 15:41 30:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,485 19,265 18,215 4,300 68,265 71,310
26,815 21,195 11,520 990 60,520 66,201
16,025 22,780 15,720 4,235 58,760 75,409
22,995 17,045 10,725 2,300 53,065 66,107
23,665 14,995 9,400 1,810 49,870 54,579
24,670 16,330 3,805 2,980 47,785 50,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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