AoeStats
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Lombardia

509560870Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 65m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
38 2,441 10:17 31:10 53:53 ⚔ Scout Rush
37 2,432 17:27 22:26 33:30 ⛏ Fast Castle
21 1,358 12:47 19:57 39:02 ⛏ Fast Castle
13 852 12:16 25:31 37:46 ⛏ Fast Castle
12 798 11:15 22:28 39:11 ⚔ Scout Rush
12 757 12:17 33:03 48:22
9 553 12:56 25:42 38:32 ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
78,080 16,990 3,545 1,000 99,615 130,278
40,310 6,250 13,940 2,700 63,200 68,520
21,175 31,747 1,640 3,420 57,982 77,788
21,630 15,210 11,725 4,410 52,975 67,188
21,140 17,805 10,165 2,025 51,135 64,903
18,205 17,710 10,685 2,545 49,145 62,474
22,360 8,945 6,415 2,150 39,870 48,341
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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