AoeStats
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Black Forest

510529594Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 42m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1028
+11
🇨🇱 Cumans · Chile
961
+14
🇪🇸 Teutons · Spain
950
+14
🇵🇱 Portuguese · Poland
941
+15
🇳🇱 Franks · Netherlands
1033
-47
🇨🇳 Mongols · China
944
-15
🇨🇳 Burgundians · China
850
-11
🇨🇳 Persians · China
841
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 970 12:48 18:28 32:34 ⛏ Fast Castle
21 890 14:13 18:54 32:04 ⛏ Fast Castle
17 744 11:38 21:38 40:37 ⛏ Fast Castle
16 702 11:31 19:46 31:37 ⛏ Fast Castle
16 670 18:18 24:51 —
15 642 12:41 17:13 33:03 ⛏ Fast Castle
12 529 11:34 16:01 38:43 ⛏ Fast Castle
10 444 16:16 26:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,445 17,726 11,255 1,875 54,301 63,832
23,165 11,070 7,885 950 43,070 62,102
19,640 10,898 6,480 2,665 39,683 49,673
17,160 12,250 5,725 2,330 37,465 47,069
11,820 14,130 7,920 3,000 36,870 39,419
13,515 7,783 6,085 1,035 28,418 31,765
9,570 7,385 5,830 2,800 25,585 29,569
7,500 5,352 1,665 1,705 16,222 17,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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