AoeStats
← Alain7425

Arena

510710622Analyzed
2v2 RM · 2d ago on Oct 2, 2026· 46m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇬 Italians · Papua New Guinea
798
+13
🇸🇬 Teutons · Singapore
794
+14
🇲🇽 Huns · Mexico
763
-14
🇲🇽 Chinese · Mexico
736
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,246 11:52 18:24 33:42 ⛏ Fast Castle
26 1,191 11:41 20:38 36:16 ⛏ Fast Castle
26 1,184 11:13 17:21 41:16 ⛏ Fast Castle
24 1,109 11:38 16:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,780 14,200 5,790 1,870 40,640 51,372
13,150 12,515 8,475 2,650 36,790 42,726
15,810 10,025 6,940 850 33,625 33,355
9,925 11,190 6,500 1,425 29,040 44,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.