AoeStats
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Arena

510706655Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 55m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Franks · Saudi Arabia
770
+16
🇷🇺 Britons · Russia
732
+17
🇲🇽 Goths · Mexico
780
-17
🇲🇽 Bengalis · Mexico
752
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,866 9:48 17:51 39:26 ⛏ Fast Castle
24 1,317 12:27 16:44 — ⛏ Fast Castle
24 1,352 12:59 21:36 — ⛏ Fast Castle
16 902 11:51 20:02 38:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,285 15,755 8,040 3,090 52,170 72,296
16,345 17,360 11,050 1,155 45,910 53,353
19,345 8,660 5,580 850 34,435 51,147
11,760 8,100 5,435 1,760 27,055 41,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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