AoeStats
← Alain7425

Arena

510700294Analyzed
2v2 RM · 2d ago on Oct 2, 2026· 46m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
782
+15
🇲🇽 Persians · Mexico
751
+17
🇷🇺 Bohemians · Russia
784
-17
🇫🇷 Aztecs · France
748
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,055 9:35 19:08 39:18 ⛏ Fast Castle
22 992 11:45 16:00 41:43 ⛏ Fast Castle
15 670 9:45 20:49 36:45 ⛏ Fast Castle
12 576 11:16 16:17 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,405 11,955 9,990 2,650 39,000 44,567
18,140 11,970 5,935 2,550 38,595 45,290
14,645 6,290 4,525 850 26,310 38,397
6,995 6,830 2,475 850 17,150 22,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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