AoeStats
← Alain7425

Arena

510695832Analyzed
2v2 RM · 2d ago on Oct 2, 2026· 65m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
833
+14
🇺🇸 Persians · United States
825
+14
🇲🇽 Goths · Mexico
797
-15
🇲🇽 Spanish · Mexico
764
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,561 10:13 18:31 39:46 ⛏ Fast Castle
38 2,486 9:36 17:43 34:50 ⛏ Fast Castle
24 1,592 11:26 15:51 32:56 ⛏ Fast Castle
15 967 10:27 18:50 44:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,875 22,035 16,720 3,710 77,340 83,975
25,335 18,380 24,710 1,650 70,075 72,787
40,035 13,595 14,025 2,150 69,805 77,734
17,905 15,205 9,970 2,800 45,880 63,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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