AoeStats
← Peppenwolf

Arena

509903619Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 88m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Ethiopians · Switzerland
1132
+11
🇨🇭 Franks · Switzerland
912
+20
🇹🇼 Khmer · Taiwan
1013
-16
🇹🇼 Khmer · Taiwan
991
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 3,993 10:33 15:00 33:50 ⛏ Fast Castle
40 3,499 10:41 14:52 31:23 ⚔ FC into Scouts
31 2,710 12:18 15:57 42:06 ⛏ Fast Castle
27 2,432 12:16 21:14 30:12

Resources

Player Food Wood Gold Stone Spent Collected
77,335 42,990 33,135 4,230 157,690 173,944
64,255 35,460 29,120 7,460 136,295 141,337
53,075 53,825 21,870 1,855 130,625 148,101
24,225 13,070 12,200 1,700 51,195 52,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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