AoeStats
← Peppenwolf

Pilgrims

507352496Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 39m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
1058
+11
🇺🇸 Vikings · United States
991
+14
🇨🇭 Britons · Switzerland
976
-13
🇨🇭 Vikings · Switzerland
924
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,196 11:49 21:37 29:13 ⚔ Fish Boom into Scouts
21 830 10:59 25:30 — ⚔ Fish Boom into Archers
17 680 17:50 29:40 — ⚔ Fish Boom into Scouts into Galleys
14 563 10:30 20:20 28:36 ⚔ Fish Boom into Skirms into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
11,470 16,950 8,410 1,150 37,980 46,818
6,400 9,075 4,760 975 21,210 25,348
7,125 6,680 2,835 1,695 18,335 19,109
3,120 4,255 850 105 8,330 9,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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