AoeStats
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Black Forest

511026450Analyzed
3v3 RM · 6h ago on Oct 3, 2026· 39m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
942
+26
🇨🇳 Vietnamese · China
914
+13
🇨🇳 Bohemians · China
914
+13
🇺🇸 Inca · United States
868
-13
🇩🇪 Khmer · Germany
853
-13
🇦🇷 Gurjaras · Argentina
843
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,292 12:26 17:59 35:43 ⛏ Fast Castle
32 1,265 13:16 17:32 32:57 ⛏ Fast Castle
26 1,037 13:25 19:37 35:38 ⛏ Fast Castle
16 617 11:05 20:33 33:30 ⛏ Fast Castle
13 512 10:39 17:58 36:03 ⛏ Fast Castle
10 392 13:18 21:51 34:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,750 13,465 7,915 850 52,980 58,502
21,800 17,207 7,495 1,655 48,157 54,693
15,170 9,810 6,300 1,550 32,830 38,565
14,800 11,965 2,950 1,655 31,370 36,926
11,825 10,260 2,355 1,550 25,990 36,240
10,575 8,295 3,995 2,435 25,300 33,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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